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MMS
2010
13 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
TCOM
2010
159views more  TCOM 2010»
13 years 5 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy
VTC
2010
IEEE
201views Communications» more  VTC 2010»
13 years 5 months ago
iTETRIS: Adaptation of ITS Technologies for Large Scale Integrated Simulation
1 —the European Union (EU) Framework Program 7 (FP7) funded project, iTETRIS [1] (An Integrated Wireless and Traffic Platform for Real-Time Road Traffic Management Solutions) tar...
Vineet Kumar, Lan Lin, Daniel Krajzewicz, Fatma Hr...
WIOPT
2010
IEEE
13 years 5 months ago
Reservation policies for revenue maximization from secondary spectrum access in cellular networks
We consider the problem of providing opportunistic spectrum access to secondary users in wireless cellular networks. From the standpoint of spectrum license holders, achieving ben...
Ashraf Al Daoud, Murat Alanyali, David Starobinski
TKDE
2011
133views more  TKDE 2011»
13 years 2 months ago
Collaborative Filtering with Personalized Skylines
— Collaborative filtering (CF) systems exploit previous ratings and similarity in user behavior to recommend the top-k objects/records which are potentially most interesting to t...
Ilaria Bartolini, Zhenjie Zhang, Dimitris Papadias