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EMSOFT
2004
Springer
14 years 2 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
RTAS
2008
IEEE
14 years 3 months ago
Schedulability Analysis of MSC-based System Models
Message Sequence Charts (MSCs) are widely used for describing interaction scenarios between the components of a distributed system. Consequently, worst-case response time estimati...
Lei Ju, Abhik Roychoudhury, Samarjit Chakraborty
PSIVT
2007
Springer
143views Multimedia» more  PSIVT 2007»
14 years 3 months ago
Approximate ESPs on Surfaces of Polytopes Using a Rubberband Algorithm
Let p and q be two points on the surface of a polytope Π. This paper provides a rubberband algorithm for computing a Euclidean shortest path between p and q (a so-called surface E...
Fajie Li, Reinhard Klette, Xue Fu
CLEIEJ
2008
103views more  CLEIEJ 2008»
13 years 9 months ago
An Ontology-based Framework and its Application to Effective Collaboration
In the past few years Artificial Intelligence has been gradually introduced to enhance Education through technologies. However, usual approaches provide systems with a kind of exp...
Seiji Isotani, Riichiro Mizoguchi