We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Designing an optimal overlay communication network for a set of processes on the Internet is a central problem of peer-to-peer (P2P) computing. Such a network defines membership a...
We explore join optimizations in the presence of both timebased constraints (sliding windows) and value-based constraints (punctuations). We present the first join solution named...
It is generally agreed that an on-line recognition system is always reliable than an off-line one. It is due to the availability of the dynamic information, especially the writing...
Abstract. The register allocation in loops is generally performed after or during the software pipelining process. This is because doing a conventional register allocation at firs...