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» MPIAB: A Novel Agent Architecture for Parallel Processing
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AGENTS
1998
Springer
13 years 11 months ago
WebACE: A Web Agent for Document Categorization and Exploration
We propose an agent for exploring and categorizing documents on the World Wide Web based on a user pro le. The heart of the agent is an automatic categorization of a set of docume...
Eui-Hong Han, Daniel Boley, Maria L. Gini, Robert ...
AIIDE
2008
13 years 9 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
DAC
2009
ACM
13 years 11 months ago
NUDA: a non-uniform debugging architecture and non-intrusive race detection for many-core
Traditional debug methodologies are limited in their ability to provide debugging support for many-core parallel programming. Synchronization problems or bugs due to race conditio...
Chi-Neng Wen, Shu-Hsuan Chou, Tien-Fu Chen, Alan P...
CCGRID
2001
IEEE
13 years 11 months ago
A DSM Cluster Architecture Supporting Aggressive Computation in Active Networks
Active networks allow computations to be performed innetwork at routers as messages pass through them. Active networks offer unique opportunities to optimize networkcentric applic...
Peter C. J. Graham
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...