We propose an agent for exploring and categorizing documents on the World Wide Web based on a user pro le. The heart of the agent is an automatic categorization of a set of docume...
Eui-Hong Han, Daniel Boley, Maria L. Gini, Robert ...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Traditional debug methodologies are limited in their ability to provide debugging support for many-core parallel programming. Synchronization problems or bugs due to race conditio...
Chi-Neng Wen, Shu-Hsuan Chou, Tien-Fu Chen, Alan P...
Active networks allow computations to be performed innetwork at routers as messages pass through them. Active networks offer unique opportunities to optimize networkcentric applic...
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...