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EGH
2004
Springer
13 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
EH
2004
IEEE
117views Hardware» more  EH 2004»
13 years 11 months ago
Multi-objective Optimization of a Parameterized VLIW Architecture
The use of Application Specific Instruction-set Processors (ASIP) in embedded systems is a solution to the problem of increasing complexity in the functions these systems have to ...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi,...
CLEAR
2006
Springer
116views Biometrics» more  CLEAR 2006»
13 years 11 months ago
Multi-and Single View Multiperson Tracking for Smart Room Environments
Abstract. Simultaneous tracking of multiple persons in real world environments is an active research field and several approaches have been proposed, based on a variety of features...
Keni Bernardin, Tobias Gehrig, Rainer Stiefelhagen
DCOSS
2006
Springer
13 years 11 months ago
COTA: A Robust Multi-hop Localization Scheme in Wireless Sensor Networks
In wireless sensor networks, multi-hop localization schemes are very vulnerable to various attacks such as wormholes and range modification attacks. In this paper, we propose a rob...
Yawen Wei, Zhen Yu, Yong Guan
ER
2006
Springer
123views Database» more  ER 2006»
13 years 11 months ago
A Quantitative Summary of XML Structures
Statistical summaries in relational databases mainly focus on the distribution of data values and have been found useful for various applications, such as query evaluation and data...
Zi Lin, Bingsheng He, Byron Choi