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CEC
2008
IEEE
14 years 3 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
DAC
1997
ACM
14 years 25 days ago
Hardware/Software Co-Simulation in a VHDL-Based Test Bench Approach
Novel test bench techniques are required to cope with a functional test complexity which is predicted to grow much more strongly than design complexity. Our test bench approach at...
Matthias Bauer, Wolfgang Ecker
ALT
2009
Springer
14 years 5 months ago
Complexity versus Agreement for Many Views
Abstract. The paper considers the problem of semi-supervised multiview classification, where each view corresponds to a Reproducing Kernel Hilbert Space. An algorithm based on co-...
Odalric-Ambrym Maillard, Nicolas Vayatis
SEE
1997
Springer
14 years 24 days ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
CUZA
2002
130views more  CUZA 2002»
13 years 8 months ago
Distributed Threads in Java
In this paper we present a mechanism for serializing the execution-state of a distributed Java application that is implemented on a conventional Object Request Broker (ORB) archite...
Danny Weyns, Eddy Truyen, Pierre Verbaeten