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ICPR
2006
IEEE
14 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
WSCG
2001
167views more  WSCG 2001»
13 years 10 months ago
Component-Based Architectures for Computer Vision Systems
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
A. Economopoulos, Drakoulis Martakos

Lab
652views
15 years 8 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
WWW
2009
ACM
14 years 9 months ago
Matchbox: large scale online bayesian recommendations
We present a probabilistic model for generating personalised recommendations of items to users of a web service. The Matchbox system makes use of content information in the form o...
David H. Stern, Ralf Herbrich, Thore Graepel
AI
2006
Springer
13 years 9 months ago
Robot introspection through learned hidden Markov models
In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behaviour...
Maria Fox, Malik Ghallab, Guillaume Infantes, Dere...