Sciweavers

992 search results - page 40 / 199
» Machine Learning Techniques to Make Computers Easier to Use
Sort
View
ATAL
2005
Springer
14 years 2 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
JMLR
2010
162views more  JMLR 2010»
13 years 4 months ago
A Surrogate Modeling and Adaptive Sampling Toolbox for Computer Based Design
An exceedingly large number of scientific and engineering fields are confronted with the need for computer simulations to study complex, real world phenomena or solve challenging ...
Dirk Gorissen, Ivo Couckuyt, Piet Demeester, Tom D...
WWW
2002
ACM
14 years 10 months ago
Learning to map between ontologies on the semantic web
Ontologies play a prominent role on the Semantic Web. They make possible the widespread publication of machine understandable data, opening myriad opportunities for automated info...
AnHai Doan, Jayant Madhavan, Pedro Domingos, Alon ...
ACSC
2002
IEEE
14 years 2 months ago
Learning and the Reflective Journal in Computer Science
This paper describes the use of the reflective journal in a computer programming course at the University of South Australia. We describe rationale for the journal relating it to ...
S. E. George
CIKM
2004
Springer
14 years 2 months ago
Hierarchical document categorization with support vector machines
Automatically categorizing documents into pre-defined topic hierarchies or taxonomies is a crucial step in knowledge and content management. Standard machine learning techniques ...
Lijuan Cai, Thomas Hofmann