This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
During software requirements analysis and design steps, developers and stakeholders have many alternatives of artifacts such as software component selection and should make decisi...
In the resolution of group decision making problems where the consensus process can not be held face to face by the experts it is usually difficult for them to be able to identify ...
Sergio Alonso, Enrique Herrera-Viedma, Francisco J...
The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptive. In order to ach...
Ayla Dantas, Joseph W. Yoder, Paulo Borba, Ralph E...
In a joint research project concerning the use and design of IT in public services, we are using a simple figure of on-going design-oriented interactions to highlight shifting foc...