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ICRA
2009
IEEE
137views Robotics» more  ICRA 2009»
14 years 3 months ago
Multiple-model RANSAC for ego-motion estimation in highly dynamic environments
Abstract— Robust ego-motion estimation in urban environments is a key prerequisite for making a robot truly autonomous, but is not easily achievable as there are two motions invo...
Shao-Wen Yang, Chieh-Chih Wang
AAAI
2012
11 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
CEC
2008
IEEE
14 years 2 months ago
Coevolving strategic intelligence
— Strategic decision making done in parallel with the opposition makes it difficult to predict the opposition’s strategy. An important aspect in deciding a move is evaluating ...
Phillipa M. Avery, Garrison W. Greenwood, Zbigniew...
ROBOCUP
2004
Springer
288views Robotics» more  ROBOCUP 2004»
14 years 1 months ago
Motion Detection and Tracking for an AIBO Robot Using Camera Motion Compensation and Kalman Filtering
Motion detection and tracking while moving is a desired ability for any soccer player. For instance, this ability allows the determination of the ball trajectory when the player is...
Javier Ruiz-del-Solar, Paul A. Vallejos
AAAI
2006
13 years 9 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee