In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex
scenes using a monocular, potentially moving, uncalibrated ca...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
This paper considers the problem of designing an active observer to plan a sequence of decisions regarding what target to look at, through a foveal-sensing action. We propose a fr...
The center of gravity of computer architecture is moving toward memory systems. Barring breakthrough microarchitectural techniques to move processor performance to higher levels, ...
Mohamed M. Zahran, Kursad Albayraktaroglu, Manoj F...
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
When a vehicle moves on roads, it can receive messages from base stations (BSs) and other vehicles. After it moves far away the transmission range, the vehicle tries to find an av...