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HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
SOCROB
2010
120views Robotics» more  SOCROB 2010»
13 years 6 months ago
Selection of Actions for an Autonomous Social Robot
Autonomy is a prime issue on robotics field and it is closely related to decision making. Last researches on decision making for social robots are focused on imitating humans’ m...
Álvaro Castro-González, Maria Malfaz...
HUC
2010
Springer
13 years 8 months ago
Groupthink: usability of secure group association for wireless devices
A fairly common modern setting entails users, each in possession of a personal wireless device, wanting to communicate securely, via their devices. If these users (and their devic...
Rishab Nithyanand, Nitesh Saxena, Gene Tsudik, Ers...
IWC
2008
99views more  IWC 2008»
13 years 7 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
IDTRUST
2009
ACM
14 years 2 months ago
Usable secure mailing lists with untrusted servers
Mailing lists are a natural technology for supporting messaging in multi-party, cross-domain collaborative tasks. However, whenever sensitive information is exchanged on such list...
Rakeshbabu Bobba, Joe Muggli, Meenal Pant, Jim Bas...