Sciweavers

948 search results - page 10 / 190
» Making a Game of Network Security
Sort
View
ACSAC
2002
IEEE
14 years 1 months ago
With Gaming Technology towards Secure User Interfaces
Technology aimed at making life easier for game developers is an issue of controversy among security experts. Objections arise out of concerns of stability of a gamefriendly platf...
Hanno Langweg
JNW
2006
55views more  JNW 2006»
13 years 8 months ago
On Stochastic Modeling for Integrated Security and Dependability Evaluation
This paper presents a new approach to integrated security and dependability evaluation, which is based on stochastic modeling techniques. Our proposal aims to provide operational m...
Karin Sallhammar, Bjarne E. Helvik, Svein J. Knaps...
IWCMC
2006
ACM
14 years 2 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
ACSAC
2010
IEEE
13 years 6 months ago
Porscha: policy oriented secure content handling in Android
The penetration of cellular networks worldwide and emergence of smart phones has led to a revolution in mobile content. Users consume diverse content when, for example, exchanging...
Machigar Ongtang, Kevin R. B. Butler, Patrick Drew...
MONET
2011
12 years 11 months ago
Distributed Coalition Formation Games for Secure Wireless Transmission
Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. Whil...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...