Sciweavers

948 search results - page 12 / 190
» Making a Game of Network Security
Sort
View
INFOCOM
2009
IEEE
14 years 3 months ago
Protecting Against Network Infections: A Game Theoretic Perspective
— Security breaches and attacks are critical problems in today’s networking. A key-point is that the security of each host depends not only on the protection strategies it choo...
Jasmina Omic, Ariel Orda, Piet Van Mieghem
CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 3 months ago
A Secure Communication Game with a Relay Helping the Eavesdropper
—In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source trans...
Melda Yuksel, Xi Liu, Elza Erkip
CN
2008
100views more  CN 2008»
13 years 8 months ago
An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent c...
Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang
CRYPTO
2006
Springer
125views Cryptology» more  CRYPTO 2006»
14 years 10 days ago
Automated Security Proofs with Sequences of Games
This paper presents the first automatic technique for proving not only protocols but also primitives in the exact security computational model. Automatic proofs of cryptographic pr...
Bruno Blanchet, David Pointcheval
NSDI
2008
13 years 11 months ago
Using Salience Differentials to Making Visual Cues Noticeable
There is a large body of research on how to design user interfaces for systems so as to ensure that important messages from the systems are presented to the user to maximize the p...
Andreas P. Heiner, N. Asokan