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» Making a Game of Network Security
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IM
2007
13 years 8 months ago
Pursuit-Evasion in Models of Complex Networks
Vertex pursuit games, such as the game of Cops and Robbers, are a simplified model for network security. In these games, cops try to capture a robber loose on the vertices of the ...
Anthony Bonato, Pawel Pralat, Changping Wang
SOUPS
2005
ACM
14 years 2 months ago
Making PRIME usable
Privacy-enhanced Identity Management can enable users to retain and maintain informational self-determination in our networked society. This paper describes the usability research...
John Sören Pettersson, Simone Fischer-Hü...
NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CRITIS
2007
13 years 10 months ago
A Malware Detector Placement Game for Intrusion Detection
We propose and investigate a game-theoretic approach to the malware filtering and detector placement problem which arises in network security. Our main objective is to develop opt...
Stephan Schmidt, Tansu Alpcan, Sahin Albayrak, Tam...
CSREASAM
2006
13 years 10 months ago
Increasing Security in Mobile Ad Hoc Networks by Incentives to Cooperate and Secure Routing
A mobile ad hoc network is a self-organizing network that relies on the cooperation of participating nodes in order to function properly. In this network, mobile users arrive withi...
Ebrahim Khosravi, Brandy Tyson