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» Making a Game of Network Security
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NOSSDAV
2009
Springer
14 years 3 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
CSFW
2006
IEEE
14 years 2 months ago
Games for Controls
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
Krishnendu Chatterjee, Radha Jagadeesan, Corin Pit...
ACSAC
2005
IEEE
14 years 2 months ago
PorKI: Making User PKI Safe on Machines of Heterogeneous Trustworthiness
As evidenced by the proliferation of phishing attacks and keystroke loggers, we know that human beings are not wellequipped to make trust decisions about when to use their passwor...
Sara Sinclair, Sean W. Smith
PET
2010
Springer
14 years 16 days ago
Making a Nymbler Nymble Using VERBS
In this work, we propose a new platform to enable service providers, such as web site operators, on the Internet to block past abusive users of anonymizing networks (for example, T...
Ryan Henry, Kevin Henry, Ian Goldberg
HICSS
2005
IEEE
171views Biometrics» more  HICSS 2005»
14 years 2 months ago
An Architecture and Business Model for Making Software Agents Commercially Viable
While several research projects have been proposed to use software agents to deal with information overload, their results are not applicable in the existing Web infrastructure ma...
Qusay H. Mahmoud, Leslie Yu