Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
As evidenced by the proliferation of phishing attacks and keystroke loggers, we know that human beings are not wellequipped to make trust decisions about when to use their passwor...
In this work, we propose a new platform to enable service providers, such as web site operators, on the Internet to block past abusive users of anonymizing networks (for example, T...
While several research projects have been proposed to use software agents to deal with information overload, their results are not applicable in the existing Web infrastructure ma...