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» Making a Game of Network Security
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EMISA
2004
Springer
14 years 2 months ago
A Virtual Laboratory for IT Security Education
Abstract: Success of IT security not only depends on the evolution of technologies, but also relies on the knowledge of IT-Personnel and the level of their IT-security education. I...
Ji Hu, Dirk Cordel, Christoph Meinel
ICCS
2003
Springer
14 years 1 months ago
Towards Biomedical Problem Solving in a Game Environment
Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. I...
Yang Cai 0002, Ingo Snel, B. Suman Bharathi, Cleme...
USS
2008
13 years 11 months ago
Experiment Isolation in a Secure Cluster Testbed
A major class of network emulation testbeds is based on the Utah Emulab design: a local cluster of experimental nodes interconnected through Ethernet switches using VLANs. The VLA...
Kevin Lahey, Robert Braden, Keith Sklower
SASN
2004
ACM
14 years 2 months ago
Securing quality-of-service route discovery in on-demand routing for ad hoc networks
An ad hoc network is a collection of computers (nodes) that cooperate to forward packets for each other over a multihop wireless network. Users of such networks may wish to use de...
Yih-Chun Hu, David B. Johnson
NETCOOP
2007
Springer
14 years 2 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...