Sciweavers

667 search results - page 61 / 134
» Making decisions based on the preferences of multiple agents
Sort
View
ICMLA
2009
13 years 6 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
AAAI
2012
11 years 11 months ago
Crossing Boundaries: Multi-Level Introspection in a Complex Robotic Architecture for Automatic Performance Improvements
Introspection mechanisms are employed in agent architectures to improve agent performance. However, there is currently no approach to introspection that makes automatic adjustment...
Evan A. Krause, Paul W. Schermerhorn, Matthias Sch...
ICML
2008
IEEE
14 years 9 months ago
Strategy evaluation in extensive games with importance sampling
Typically agent evaluation is done through Monte Carlo estimation. However, stochastic agent decisions and stochastic outcomes can make this approach inefficient, requiring many s...
Michael H. Bowling, Michael Johanson, Neil Burch, ...
SCA
2007
13 years 11 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
ATAL
2010
Springer
13 years 10 months ago
Opportunistic belief reconciliation during distributed interactions
Successful interaction between autonomous agents is contingent on those agents making decisions consistent with the expectations of their peers -- these expectations are based on ...
Paul Martin, David Robertson, Michael Rovatsos