For real-time applications, it is necessary to estimate the worst-case performance early in the design process without actual hardware implementation. While the non-preemptive task...
NASA is, with the rest of industry, turning to product-line engineering to reduce costs and improve quality by effectively managing reuse. Experience in industry has shown that it...
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
We present a new software system architecture for the implementation of hard real-time applications. The core of the system is a microkernel whose reactivity (interrupt handling a...
Christoph M. Kirsch, Marco A. A. Sanvido, Thomas A...