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» Making games for social change
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VL
2007
IEEE
107views Visual Languages» more  VL 2007»
14 years 1 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
WINE
2005
Springer
107views Economy» more  WINE 2005»
14 years 1 months ago
Price of Anarchy of Network Routing Games with Incomplete Information
We consider a class of networks where n agents need to send their traffic from a given source to a given destination over m identical, non-intersecting, and parallel links. For suc...
Dinesh Garg, Yadati Narahari
WEBDB
2010
Springer
224views Database» more  WEBDB 2010»
14 years 22 days ago
Concurrent One-Way Protocols in Around-the-Clock Social Networks
We introduce and study concurrent One-Way Protocols in social networks. The model is motivated by the rise of online social networks and the fast development of automation feature...
Royi Ronen, Oded Shmueli
ACMACE
2009
ACM
14 years 2 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
SOCIALCOM
2010
13 years 5 months ago
Traffic in Social Media II: Modeling Bursty Popularity
Online popularity has enormous impact on opinions, culture, policy, and profits, especially with the advent of the social Web and Web advertising. Yet the processes that drive popu...
Jacob Ratkiewicz, Filippo Menczer, Santo Fortunato...