Sciweavers

271 search results - page 29 / 55
» Making games for social change
Sort
View
WEBNET
1998
13 years 9 months ago
Web-Enabled Distance Education Environment
: As the new network computer technology forces into every aspect of daily life, many things change in a rather rapid way, compared to what we were used to until recently. One of t...
Christos Bouras, Petros Lampsas, Antonis Bazaios, ...
ACMACE
2004
ACM
14 years 1 months ago
Optimizing returns in the gaming industry for players and operators of Video Poker machines
Video Poker in Australia is on the verge of extinction. These machines are being replaced in casinos as it is claimed they generate less money than the traditional slot machines. ...
Tristan Barnett, Stephen R. Clarke
WMTE
2005
IEEE
14 years 1 months ago
G1: 1 Scenarios: Envisioning the Context for WMTE in 2015
The G1:1 international network of learning researchers met to identify major trends and uncertainties that could drive the evolution of learning technology. Using a technique call...
Jeremy Roschelle, Charles Patton, John Brecht, Mar...
KDD
2006
ACM
179views Data Mining» more  KDD 2006»
14 years 8 months ago
Group formation in large social networks: membership, growth, and evolution
The processes by which communities come together, attract new members, and develop over time is a central research issue in the social sciences -- political movements, professiona...
Lars Backstrom, Daniel P. Huttenlocher, Jon M. Kle...
CSE
2009
IEEE
14 years 2 months ago
All Friends Are Not Created Equal: An Interaction Intensity Based Approach to Privacy in Online Social Networks
Recent research identifies a growing privacy problem that exists within Online Social Networks (OSNs). Several studies have shown how easily strangers can extract personal data a...
Lerone Banks, Shyhtsun Felix Wu