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CGF
2005
141views more  CGF 2005»
13 years 7 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
JECR
2000
85views more  JECR 2000»
13 years 7 months ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
SMILE
2000
Springer
13 years 11 months ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
ISVC
2005
Springer
14 years 1 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee
AIPS
2006
13 years 9 months ago
On the Use of UML.P for Modeling a Real Application as a Planning Problem
There is a great interest in the planning community to apply all developments already achieved in the area to real applications. Such scenario makes the community focus on Knowled...
Tiago Stegun Vaquero, Flavio Tonidandel, Leliane N...