Implementing real-time video processing systems put high requirements on computation and memory performance. FPGAs have proven to be effective implementation architecture for thes...
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Agent based online auctions have not yet become popular because they are not trustable. One of the major concerns in agent based online auctions is the shilling behavior problem, w...
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Developing distributed real-time and embedded (DRE) systems in which multiple quality-of-service (QoS) dimensions must be managed is an important and challenging problem. This pap...