Designing distributed real-time systems as being composed of communicating objects offers many advantages with respect to modularity and extensibility of these systems. However, d...
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
A real-time computer system is a system that must perform its functions within specified time bounds. These systems are generally characterized by complex interactions with the en...