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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CGF
2007
121views more  CGF 2007»
13 years 8 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
TPDS
2008
106views more  TPDS 2008»
13 years 7 months ago
Security-Aware Resource Allocation for Real-Time Parallel Jobs on Homogeneous and Heterogeneous Clusters
Security is increasingly becoming an important issue in the design of real-time parallel applications, which are widely used in the industry and academic organizations. However, ex...
Tao Xie 0004, Xiao Qin
CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
COMPUTER
2004
120views more  COMPUTER 2004»
13 years 7 months ago
Computer Security in the Real World
After thirty years of work on computer security, why are almost all the systems in service today extremely vulnerable to attack? The main reason is that security is expensive to s...
Butler W. Lampson