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NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
GECCO
2005
Springer
232views Optimization» more  GECCO 2005»
14 years 2 months ago
A hardware pipeline for function optimization using genetic algorithms
Genetic Algorithms (GAs) are very commonly used as function optimizers, basically due to their search capability. A number of different serial and parallel versions of GA exist. ...
Malay Kumar Pakhira, Rajat K. De
ISCA
2010
IEEE
284views Hardware» more  ISCA 2010»
14 years 1 months ago
Security refresh: prevent malicious wear-out and increase durability for phase-change memory with dynamically randomized address
Phase change memory (PCM) is an emerging memory technology for future computing systems. Compared to other non-volatile memory alternatives, PCM is more matured to production, and...
Nak Hee Seong, Dong Hyuk Woo, Hsien-Hsin S. Lee
ECCV
2000
Springer
14 years 24 days ago
Anti-Faces for Detection
This paper offers a novel detection method, which works well even in the case of a complicated image collection – for instance, a frontal face under a large class of linear tran...
Daniel Keren, Margarita Osadchy, Craig Gotsman
ICDCS
1999
IEEE
14 years 22 days ago
Search Space Reduction in QoS Routing
To provide real-time service or engineer constrained-based paths, networks require the underlying routing algorithm to be able to find low-cost paths that satisfy given Quality-of...
Liang Guo, Ibrahim Matta