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HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
14 years 4 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
GROUP
1999
ACM
14 years 2 months ago
"Making place" to make IT work: empirical explorations of HCI for mobile CSCW
This paper addresses issues of user interface design, relating to ease of use, of handheld CSCW. In particular, we are concerned with the requirements that arise from situations i...
Steinar Kristoffersen, Fredrik Ljungberg
SIGIR
2005
ACM
14 years 3 months ago
A probabilistic model for retrospective news event detection
Retrospective news event detection (RED) is defined as the discovery of previously unidentified events in historical news corpus. Although both the contents and time information...
Zhiwei Li, Bin Wang, Mingjing Li, Wei-Ying Ma
HICSS
2002
IEEE
118views Biometrics» more  HICSS 2002»
14 years 2 months ago
Computer-Mediated and Face-to-Face Groups: Who Makes Riskier Decisions?
Although a significant body of research has focused on understanding the effect of media differences on group behaviors and processes, little is known about how media differences ...
Joseph S. Valacich, Saonee Sarker, Jamie Pratt, Mi...
AMI
2009
Springer
14 years 4 months ago
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...