We study human decision making in a simple forced-choice task that manipulates the frequency and accuracy of available information. Empirically, we find that people make decisions...
The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environm...
Jo Vermeulen, Jonathan Slenders, Kris Luyten, Kari...
Learning how to make decisions in a domain is a critical aspect of intelligent planning behavior. The ability of a planner to adapt its decision-making to a domain depends in part...
In recent years tree kernels have been proposed for the automatic learning of natural language applications. Unfortunately, they show (a) an inherent super linear complexity and (...
—A room is a simple polygon with a prespecified point, called the door, on its boundary. Search may be conducted by two guards on the boundary who keep mutual visibility at all ...