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GD
2007
Springer
14 years 4 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
GI
2004
Springer
14 years 3 months ago
Collaborative Decision Making in Organic Business Environments
Abstract: This paper presents a multiagent architecture and algorithms for collaborative, self-organizing learning in distributed, heterogeneous and dynamic business systems, where...
Yutao Guo, Jörg P. Müller
UAI
1998
13 years 11 months ago
An Anytime Algorithm for Decision Making under Uncertainty
We present an anytime algorithm which computes policies for decision problems represented as multi-stage influence diagrams. Our algorithm constructs policies incrementally, start...
Michael C. Horsch, David Poole
CVPR
2011
IEEE
13 years 1 months ago
Adaptive Random Forest - How many ``experts'' to ask before making a decision?
How many people should you ask if you are not sure about your way? We provide an answer to this question for Random Forest classification. The presented method is based on the st...
Alexander Schwing, Christopher Zach, Yefeng Zheng,...
ICPR
2008
IEEE
14 years 11 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis