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SPEECH
2002
112views more  SPEECH 2002»
13 years 6 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
CHI
2007
ACM
14 years 7 months ago
An initial investigation into non-visual computer supported collaboration
In this paper we present an initial study of computer supported collaboration between visually impaired users based around the interactive browsing and manipulation of simple grap...
David K. McGookin, Stephen A. Brewster
ICASSP
2009
IEEE
14 years 1 months ago
Control of prosodic focus in corpus-based generation of fundamental frequency contours of Japanese based on the generation proce
A total corpus-based process of generating prosodic features from text is developed. The process first predicts pauses and phone durations, and then generates F0 contours. Since F...
Keiko Ochi, Keikichi Hirose, Nobuaki Minematsu
CHI
1995
ACM
13 years 10 months ago
A Generic Platform for Addressing the Multimodal Challenge
Multimodal interactive systems support multiple interaction techniques such as the synergistic use of speech and direct manipulation. The flexibility they offer results in an incr...
Laurence Nigay, Joëlle Coutaz
CIKM
1994
Springer
13 years 10 months ago
A Semantics Approach for KQML - A General Purpose Communication Language for Software Agents
We investigate the semantics for Knowledge Query Manipulation Language KQML and we propose a semantic framework for the language. KQML is a language and a protocol to support comm...
Yannis Labrou, Timothy W. Finin