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» Manipulation in Games
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WIAMIS
2009
IEEE
14 years 2 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
ATAL
2005
Springer
14 years 29 days ago
Trusted kernel-based coalition formation
We define Trusted Kernel-based Coalition Formation as a novel extension to the traditional kernel-based coalition formation process which ensures agents choose the most reliable ...
Bastian Blankenburg, Rajdeep K. Dash, Sarvapali D....
APVIS
2004
13 years 8 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
GRAPHICSINTERFACE
2003
13 years 8 months ago
Interactive Deformation Using Modal Analysis with Constraints
Modal analysis provides a powerful tool for efficiently simulating the behavior of deformable objects. This paper shows how manipulation, collision, and other constraints may be ...
Kris K. Hauser, Chen Shen, James F. O'Brien
AIR
2006
147views more  AIR 2006»
13 years 7 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt