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» Manipulation in Games
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ATAL
2006
Springer
13 years 11 months ago
Reducing price fluctuation in continuous double auctions through pricing policy and shout improvement
Auction mechanism design is a subfield of game theory dedicated to manipulating the rules of an auction so as to achieve specific goals. The complexity of the dynamics of auctions...
Jinzhong Niu, Kai Cai, Simon Parsons, Elizabeth Sk...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 11 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
IJNSEC
2007
144views more  IJNSEC 2007»
13 years 7 months ago
IPLess Stochastic Anonymous Routing Algorithm Using Multi-Agent Systems
The ability of communicating with a selected party anonymously is an important aspect of network security. Communicating anonymously means that no adversary can discern who is com...
Magdy Saeb, Meer Hamza, Ahmed El-Shikh
CHI
2005
ACM
14 years 7 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
CHI
2010
ACM
14 years 2 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels