Sciweavers

104 search results - page 21 / 21
» Manipulation in Games
Sort
View
TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
IEEEVAST
2010
13 years 2 months ago
Comparing different levels of interaction constraints for deriving visual problem isomorphs
Interaction and manual manipulation have been shown in the cognitive science literature to play a critical role in problem solving. Given different types of interactions or constr...
Wenwen Dou, Caroline Ziemkiewicz, Lane Harrison, D...
SODA
2012
ACM
278views Algorithms» more  SODA 2012»
11 years 9 months ago
Beyond myopic best response (in Cournot competition)
A Nash Equilibrium is a joint strategy profile at which each agent myopically plays a best response to the other agents’ strategies, ignoring the possibility that deviating fro...
Amos Fiat, Elias Koutsoupias, Katrina Ligett, Yish...
CC
2003
Springer
250views System Software» more  CC 2003»
14 years 19 days ago
Automatic Detection of Uninitialized Variables
vel Meta-Reasoning with Higher-Order Abstract Syntax Alberto Momigliano, Simon Ambler. A Normalisation Result for Higher-Order Calculi with Explicit Substitutions Eduardo Bonelli. ...
Thi Viet Nga Nguyen, François Irigoin, Cori...