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» Manipulation of Pose Distributions
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LICS
2009
IEEE
16 years 19 days ago
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
Kristoffer Arnsfelt Hansen, Michal Koucký, ...
ATAL
2009
Springer
16 years 17 days ago
Team competition
In a team competition, two participating teams have an equal number of players, and each team orders its players linearly based on their strengths. A mechanism then specifies how...
Pingzhong Tang, Yoav Shoham, Fangzhen Lin
ATAL
2009
Springer
16 years 17 days ago
A self-organizing neural network architecture for intentional planning agents
This paper presents a model of neural network embodiment of intentions and planning mechanisms for autonomous agents. The model bridges the dichotomy of symbolic and non-symbolic ...
Budhitama Subagdja, Ah-Hwee Tan
SIGCOMM
2009
ACM
16 years 15 days ago
Rapid service creation using the JUNOS SDK
The creation of services on IP networks is a lengthy process. The development time is further increased if this involves the equipment manufacturer adding third-party technology i...
James Kelly, Wladimir Araujo, Kallol Banerjee
COLCOM
2008
IEEE
16 years 14 days ago
The Data Interoperability Problem as an Exemplary Case Study in the Development of Software Collaboration Environments
The Data Interoperability Problem appears in contexts where consumers need to peruse data owned by producers, and the syntax and/or semantics of such data—at both end points—ar...
Arturo J. Sánchez-Ruíz, Karthikeyan ...