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145
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TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 8 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
127
Voted
DAC
2000
ACM
15 years 8 months ago
Watermarking while preserving the critical path
In many modern designs, timing is either a key optimization goal and/or a mandatory constraint. We propose the first intellectual property protection technique using watermarking ...
Seapahn Meguerdichian, Miodrag Potkonjak
135
Voted
EUC
2006
Springer
15 years 7 months ago
Write Back Routine for JFFS2 Efficient I/O
Abstract. When flash memory is used as a storage in embedded systems, block level translation layer is required between conventional filesystem and flash memory chips due to its ph...
Seung Ho Lim, Sung Hoon Baek, Joo Young Hwang, Kyu...
139
Voted
COMPGEOM
2001
ACM
15 years 7 months ago
Computational geometry for sculpture
This presentation illustrates examples of my geometric sculpture and outlines certain design techniques. I apply methods from the field of computational geometry to the creation o...
George W. Hart
153
Voted
AVI
2006
15 years 5 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay