Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
The ACTS FlowThru project aims to build a management system which supports the flow of management information across organisational and technological domains by reusing components ...
Patrick Hellemans, Cliff Redmond, Koen Daenen, Dav...
abstractions, such as closures, tuples, and user-defined abstract data types. The type system ensures that well-typed programs cannot violate these abstractions. In addition, the ...
J. Gregory Morrisett, David Walker, Karl Crary, Ne...