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SIGGRAPH
2000
ACM
14 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1999
ACM
14 years 1 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIGGRAPH
1999
ACM
14 years 1 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
ISN
1999
Springer
159views Communications» more  ISN 1999»
14 years 1 months ago
Accounting Management in a TINA-Based Service and Network Environment
The ACTS FlowThru project aims to build a management system which supports the flow of management information across organisational and technological domains by reusing components ...
Patrick Hellemans, Cliff Redmond, Koen Daenen, Dav...
POPL
1998
ACM
14 years 1 months ago
From System F to Typed Assembly Language
abstractions, such as closures, tuples, and user-defined abstract data types. The type system ensures that well-typed programs cannot violate these abstractions. In addition, the ...
J. Gregory Morrisett, David Walker, Karl Crary, Ne...