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» Mapping Information onto 3D Virtual Worlds
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APCHI
2004
IEEE
14 years 11 days ago
Chromotome: A 3D Interface for Exploring Colour Space
When continuous 3D shapes or enclosed structures, such as solid objects or skeletons, are mapped onto a 2D screen, simplifications such as hulls and wire frames are suitable visual...
Giovanni S. Moretti, Paul J. Lyons, Mark Wilson
WOWMOM
2005
ACM
98views Multimedia» more  WOWMOM 2005»
14 years 2 months ago
Intuitive Human Governance of Autonomic Pervasive Computing Environments
This paper proposes an intuitive configuration tool for autonomic pervasive computing systems. Specifically the paper presents a system for the inference of user task intentions f...
Tony O'Donnell, David Lewis, Vincent Wade
IE
2007
13 years 10 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ICIP
2009
IEEE
13 years 6 months ago
Improving the quality of depth image based rendering for 3D Video systems
In 3D Video (3DV) applications, a reduced number of views plus depth maps are transmitted or stored. When there is a need to render virtual views in between the actual views, the ...
Zefeng Ni, Dong Tian, Sitaram Bhagavathy, Joan Lla...
CGF
2000
97views more  CGF 2000»
13 years 8 months ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...