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ACG
2006
Springer
14 years 1 months ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle...
ICA
2012
Springer
12 years 3 months ago
New Online EM Algorithms for General Hidden Markov Models. Application to the SLAM Problem
In this contribution, new online EM algorithms are proposed to perform inference in general hidden Markov models. These algorithms update the parameter at some deterministic times ...
Sylvain Le Corff, Gersende Fort, Eric Moulines
EJC
2010
13 years 7 months ago
New bijective links on planar maps via orientations
This article presents new bijections on planar maps. At first a bijection is established between bipolar orientations on planar maps and specific "transversal structures"...
Éric Fusy
DIGRA
2005
Springer
14 years 1 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
CVPR
1997
IEEE
12 years 3 months ago
Gradient Vector Flow: A New External Force for Snakes
Snakes, or active contours, are used extensively in computer vision and image processing applications, particularly to locate object boundaries. Problems associated with initial...
Chenyang Xu, Jerry L. Prince