Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon ...
Charlie C. L. Wang, Kai Tang, Benjamin M. L. Yeung
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Texture mapping with vector graphics, rather than raster graphics generates better rendering quality. This paper discusses a fully developed approach of texture mapping 3D objects...