This paper describes an approach of representing 3D shape by using a set of invariant Spherical Harmonic (SH) coefficients after conformal mapping. Specifically, a genus-zero 3D ...
In this paper, we present a new coding scheme for depth maps using a hierarchical decomposition. After we decompose a depth map into three disjoint images and a layer descriptor a...
Optimal network performance is critical to efficient parallel scaling for communication-bound applications on large machines. With wormhole routing, no-load latencies do not increa...
Abhinav Bhatele, Eric J. Bohm, Laxmikant V. Kal&ea...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
This paper presents a fast and reliable stereo matching algorithm which produces a dense disparity map by using fast cross correlation, rectangular subregioning (RSR) and 3D maxim...