In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes...
Sara Drago, Anton Bogdanovych, Massimo Ancona, Sim...
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...
The World Wide Web is a vast resource for information. At the same time it is extremely distributed. A particular type of data such as restaurant lists maybe scattered across thous...
— The problem of appearance-based mapping and navigation in outdoor environments is far from trivial. In this paper, an appearance-based topological map, covering a large, mixed ...
In many real world tasks, only a small fraction of the available inputs are important at any particular time. This paper presents a method for ascertaining the relevance of inputs...