Sciweavers

1756 search results - page 43 / 352
» Mapping Small Worlds
Sort
View
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
14 years 3 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 3 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
ACMACE
2007
ACM
14 years 3 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
14 years 5 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
GROUP
2005
ACM
14 years 4 months ago
Supporting social worlds with the community bar
The Community Bar is groupware supporting informal awareness and casual interaction for small social worlds: a group of people with a common purpose. Its conceptual design is prim...
Gregor McEwan, Saul Greenberg