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CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DAC
2009
ACM
14 years 9 months ago
ILP-based pin-count aware design methodology for microfluidic biochips
Digital microfluidic biochips have emerged as a popular alternative for laboratory experiments. To make the biochip feasible for practical applications, pin-count reduction is a k...
Cliff Chiung-Yu Lin, Yao-Wen Chang
ECRTS
2010
IEEE
13 years 9 months ago
Making DRAM Refresh Predictable
Embedded control systems with hard real-time constraints require that deadlines are met at all times or the system may malfunction with potentially catastrophic consequences. Sched...
Balasubramanya Bhat, Frank Mueller
SIGMOD
2009
ACM
202views Database» more  SIGMOD 2009»
14 years 8 months ago
A comparison of flexible schemas for software as a service
A multi-tenant database system for Software as a Service (SaaS) should offer schemas that are flexible in that they can be extended for different versions of the application and d...
Stefan Aulbach, Dean Jacobs, Alfons Kemper, Michae...
NETWORK
2010
122views more  NETWORK 2010»
13 years 2 months ago
Betweenness centrality and resistance distance in communication networks
In this article we report on applications and extensions of weighted graph theory in the design and control of communication networks. We model the communication network as a weig...
Ali Tizghadam, Alberto Leon-Garcia