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DIS
2009
Springer
13 years 6 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
COMSIS
2010
13 years 6 months ago
3D mesh skeleton extraction using prominent segmentation
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Xiaopeng Sun, J. Pan, Xiaopeng Wei
CAD
2011
Springer
13 years 3 months ago
Computing the minimum enclosing sphere of free-form hypersurfaces in arbitrary dimensions
The problem of computing the minimum enclosing sphere (MES) of a point set is a classical problem in Computational Geometry. As an LP-type problem, its expected running time on th...
Ramanathan Muthuganapathy, Gershon Elber, Gill Bar...
CAGD
2011
13 years 3 months ago
Regularization of B-spline objects
By a d-dimensional B-spline object (denoted as Od ), we mean a B-spline curve (d = 1), a B-spline surface (d = 2) or a B-spline volume (d = 3). By regularization of a B-spline obj...
Guoliang Xu, Chandrajit L. Bajaj
CVPR
2007
IEEE
14 years 11 months ago
Learning Gaussian Conditional Random Fields for Low-Level Vision
Markov Random Field (MRF) models are a popular tool for vision and image processing. Gaussian MRF models are particularly convenient to work with because they can be implemented u...
Marshall F. Tappen, Ce Liu, Edward H. Adelson, Wil...