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CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 8 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
FCT
2005
Springer
14 years 2 months ago
The Complexity of Querying External Memory and Streaming Data
We review a recently introduced computation model for streaming and external memory data. An important feature of this model is that it distinguishes between sequentially reading (...
Martin Grohe, Christoph Koch, Nicole Schweikardt
CIKM
2005
Springer
14 years 2 months ago
Towards estimating the number of distinct value combinations for a set of attributes
Accurately and efficiently estimating the number of distinct values for some attribute(s) or sets of attributes in a data set is of critical importance to many database operation...
Xiaohui Yu, Calisto Zuzarte, Kenneth C. Sevcik
CAAN
2007
Springer
14 years 17 days ago
Nonadaptive Selfish Routing with Online Demands
We study the efficiency of selfish routing problems in which traffic demands are revealed online. We go beyond the common Nash equilibrium concept in which possibly all players rer...
Tobias Harks, László A. Végh
INFOCOM
2010
IEEE
13 years 7 months ago
Price of Anarchy in Non-Cooperative Load Balancing
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service disciplin...
Urtzi Ayesta, Olivier Brun, Balakrishna Prabhu