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» Martingales and Locality in Distributed Computing
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NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ASPLOS
1996
ACM
14 years 27 days ago
Shasta: A Low Overhead, Software-Only Approach for Supporting Fine-Grain Shared Memory
This paper describes Shasta, a system that supports a shared address space in software on clusters of computers with physically distributed memory. A unique aspect of Shasta compa...
Daniel J. Scales, Kourosh Gharachorloo, Chandramoh...
NIPS
2000
13 years 10 months ago
Learning Winner-take-all Competition Between Groups of Neurons in Lateral Inhibitory Networks
It has long been known that lateral inhibition in neural networks can lead to a winner-take-all competition, so that only a single neuron is active at a steady state. Here we show...
Xiaohui Xie, Richard H. R. Hahnloser, H. Sebastian...
CCS
2010
ACM
13 years 9 months ago
Detecting and characterizing social spam campaigns
Online social networks (OSNs) are popular collaboration and communication tools for millions of users and their friends. Unfortunately, in the wrong hands, they are also effective...
Hongyu Gao, Jun Hu, Christo Wilson, Zhichun Li, Ya...
IJHCI
2007
145views more  IJHCI 2007»
13 years 8 months ago
20 Years of Four HCI Conferences: A Visual Exploration
We present a visual exploration of the field of human-computer interaction through the author and article metadata of four of its major conferences: the ACM conferences on Comput...
Nathalie Henry, Howard Goodell, Niklas Elmqvist, J...