We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
Scientific computing on massively parallel computers presents unique challenges to component-based software engineering (CBSE). While CBSE is at least as enabling for scientific co...
Boyana Norris, Jaideep Ray, Robert C. Armstrong, L...
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
PDE solvers using Adaptive Mesh Refinement on block structured grids are some of the most challenging applications to adapt to massively parallel computing environments. We descr...
Brian van Straalen, John Shalf, Terry J. Ligocki, ...