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» Massively parallel computing using commodity components
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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CBSE
2004
Springer
14 years 11 days ago
Computational Quality of Service for Scientific Components
Scientific computing on massively parallel computers presents unique challenges to component-based software engineering (CBSE). While CBSE is at least as enabling for scientific co...
Boyana Norris, Jaideep Ray, Robert C. Armstrong, L...
ICPR
2004
IEEE
14 years 9 months ago
Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
James Fung, Steve Mann
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
14 years 3 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
IPPS
2009
IEEE
14 years 3 months ago
Scalability challenges for massively parallel AMR applications
PDE solvers using Adaptive Mesh Refinement on block structured grids are some of the most challenging applications to adapt to massively parallel computing environments. We descr...
Brian van Straalen, John Shalf, Terry J. Ligocki, ...