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EUROGRAPHICS
2010
Eurographics
15 years 5 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CAD
2005
Springer
15 years 3 months ago
Freeform surface flattening based on fitting a woven mesh model
This paper presents a robust and efficient surface flattening approach based on fitting a woven-like mesh model on a 3D freeform surface. The fitting algorithm is based on tendon ...
Charlie C. L. Wang, Kai Tang, Benjamin M. L. Yeung
MIA
2010
113views more  MIA 2010»
14 years 10 months ago
Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations
The automatic segmentation of the musculoskeletal system from medical images is a particularly challenging task, due to its morphological complexity, its large variability in the ...
Benjamin Gilles, Nadia Magnenat-Thalmann
CA
1998
IEEE
15 years 8 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
CAD
2002
Springer
15 years 3 months ago
Surface flattening based on energy model
This paper presents a method for three-dimensional surface flattening, which can be efficiently used in threedimensional computer aided garment design. First, facet model is used ...
Charlie C. L. Wang, Shana S.-F. Smith, Matthew Min...