We propose a novel approach to reconstruct complete
3D deformable models over time by a single depth camera,
provided that most parts of the models are observed by the
camera at...
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is th...
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...