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» Materializing Ubiquitous Computing Environments
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PERVASIVE
2007
Springer
14 years 4 months ago
Objects Calling Home: Locating Objects Using Mobile Phones
Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before...
Christian Frank, Philipp Bolliger, Christof Rodune...
WMTE
2005
IEEE
14 years 3 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
CHI
2000
ACM
14 years 2 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
CIKM
2006
Springer
14 years 1 months ago
CP/CV: concept similarity mining without frequency information from domain describing taxonomies
Domain specific ontologies are heavily used in many applications. For instance, these form the bases on which similarity/dissimilarity between keywords are extracted for various k...
Jong Wook Kim, K. Selçuk Candan
ACSE
1997
ACM
14 years 2 months ago
An immersion model for software engineering projects
Software development projects are an essential component of software engineering courses. They provide the opportunity for students to apply theoretical material and to gain valua...
Neville Churcher, Andy Cockburn